Enter a world where the reality itself is deteriorating. A mysterious infection is spreading through the Solar System, breaking down the laws of physics and taking away the consistency of world around them.
Humanity has abandoned Earth and built HeLiOs, an enormous station submerged under the surface of the Sun. A temporary refuge where they urgently try to find the secrets behind the reality splinters. You must make sense of the volatile world you have been thrown in, as things can change by simply looking away, and survive long enough to unveil its mystery and save humanity.
SightLine is a sci-fi story driven, environmental action puzzle game, based on our award winning prototype from the 2013 Indiecade VR Jam. With unique core gameplay mechanics designed to craft a surreal and unique experience, Sightline will be far from reality you are familiar with.
SightLine is a game you play by looking. The moment an object leaves your line of sight it can change into something else. The whole scene around you can completely transform by simply turning around. To survive in such world, you need to be looking at the right place in the right time or averting your eyes when the situation calls for it.
You will be able to utilize a variety of tools to help you cope with this world, from simple things such as a flashlight, hand mirror or binoculars, to more complex items such as 3D holographic cameras or light spectrum filters. No moment in SightLine will be the same, and you'll have to constantly figure out what's going on.
While the narration of surreal segments is poetic and philosophical, the storyline unveiling aboard the HeLiOs is rooted in solid reality and proper reasoning. A striking contrast between fuzzy poetry and hard sci-fi, yet more connected than you might think.
The volatile nature of the world of SightLine allows for unique style of storytelling, covering broad spectre of topics, themes and environments, throwing you into deadly situations only to make them vanish like there was never even a sign of threat.
SightLine strives to keep you guessing what’s going on right until the end, not knowing what’s real. Is there some reality behind the dream-like worlds? Are there just illusions on the star station? Support the game and you will know!
Sight Line was a contender due to the interesting way gaze direction is used as a gameplay mechanic. Beyond just changing the world depending on where you look for dramatic effect, the game actually uses player gaze as a gameplay element to solve puzzles and interact with the world. Coupled with an interesting metaphysical theme, Sight Line stood out amongst other VR Jam entries.
Sight Line realises unreality in the best possible way, keeping track of your gaze and allowing things to happen just out of sight, creating a world that can change in the blink of an eye or the turning of your head.
Wow, that was absolutely amazing. Those experiences right there is what virtual reality is all about. Um... I'm lost for words. That was... *gestures mindblowing*
Okay, so this is the kind of experience I want to have on the Oculus Rift. This is the kind of experience that's not possible without this type of technology. You know, as much as it's fun to get shit scared of you at a horror game, you know, I don't feel like I'm really gaining anything from that kind of experience.
That was pretty cool. That game was reaaally creative and interesting. Oh man, it just so beats a horror game.
It's like a dream almost. It's like a bad dream, but also good dream. In the way that those spikes were going to get me and it's like look down and look up and it changed into a fan and I look down and the floor was fine. It's just so cool! They need to do more stuff like this, it's so cool and inovative.
That was awesome. Way cooler than I expected it to be. I remember seeing trailers for it and I was like... eh looks alright. Yeah, way cool, if you have a Rift and you haven't played this game yet, I'd recommend it. I'm sure a lot of you already played it, but it's about time I already did, because that was cool. I kinda already said it, it's trippy, it's awesome. Thumbs up for me, I think it's great.